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Class EngineParticle

Hierarchy

  • EngineParticle

Index

Constructors

constructor

  • new EngineParticle(x: number, y: number, u: number, v: number): EngineParticle

Properties

broken

broken: boolean = false

cX

cX: number = 0

cY

cY: number = 0

dead

dead: boolean = false

decayRate

decayRate: number = 0.05

decaying

decaying: boolean = false

force0

force0: number = 0

force1

force1: number = 0

force2

force2: number = 0

gU

gU: number = 0

gV

gV: number = 0

gX

gX: [number, number, number] = [0, 0, 0]

gY

gY: [number, number, number] = [0, 0, 0]

id

id: number = getId()

individualGravity

individualGravity: number = 0

life

life: number = 1

pX

pX: [number, number, number] = [0, 0, 0]

pY

pY: [number, number, number] = [0, 0, 0]

stiffness

stiffness: number = 0

u

u: number = 0

v

v: number = 0

x

x: number = 0

y

y: number = 0

Methods

revive

  • revive(): void

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