The underlying particle engine.
The global height of all particles, can be used to override.
The global width of all particles, can be used to override.
The particle groups.
Adds a particle group to the renderer.
An abstract method that must be implemented and returns a new instance of a particle group.
Destroys and removes all groups from the particle renderer.
Removes a particle group from the renderer.
Renders all the groups, if simulate is false will not recalulate particle physics.
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An abstract class representing the logic required to render particles on the client.
Renderer
TParticleGroup